#include <DOM.hpp>
Inheritance diagram for DOM::Element:
Public Member Functions | |
const Node * | appendChild (const Node *newNode) |
Append a child to the children list. | |
virtual const NamedNodeMap * | attributes () const |
Get the attributes (if this node is an Element). | |
NodeList * | childNodes () const |
Get the child nodes. | |
virtual Node * | Clone (bool deepCopy) const throw () |
The clone implementation. | |
Node * | cloneNode (bool deepCloning) const throw () |
Clone this node This methods returns a duplicate for this node, but the returned node has no parent. | |
Element (HTML::Elements::Element *el) | |
Default constructor. | |
const Node * | firstChild () const |
Get the first child pointer. | |
const Node * | firstChildOfType (const NodeType::Type type) const |
Get the first child pointer of the given type. | |
DOMString | getAttribute (const DOMString &name) const |
Get an attribute value. | |
const Attr * | getAttributeNode (const DOMString &name) const |
Get an attribute node. | |
NodeList * | getChildrenByTag (const HTML::GenericElement::ElementID tag) const throw () |
Get a list of all direct children element that match the given tag ID. | |
const uint32 | getChildrenCount () const throw () |
Get the children count. | |
HTML::Elements::Element * | getElement () const |
Access the element type. | |
NodeList * | getElementsByTagName (const DOMString &name) const throw () |
Get a list of all descendant element that match the given tag name. | |
const Element * | getFirstParentOfType (const HTML::GenericElement::ElementID tag) const throw () |
Get the first parent in the hierarchy of the given tag ID. | |
const uint16 | getNodeType () const |
Get the node type as the DOM 2.0 standard requires it. | |
const Element * | getParentOfFirstChildOfType (const HTML::GenericElement::ElementID tag) const throw () |
Get the parent of the first child that match the given tag ID. | |
bool | hasAttribute (const DOMString &name) const throw () |
Check if this element has the given attribute. | |
bool | hasAttributes () const throw () |
Does this node has attribute ? | |
bool | hasChildNodes () const throw () |
Does this node has children ? | |
const Node * | insertBefore (const Node *newNode, const Node *refNode) |
Insert a node before the given node. | |
const Node * | lastChild () const |
Get the last child pointer. | |
virtual DOMString | localName () const |
Get the local name. | |
virtual DOMString | namespaceURI () const |
Get the namespace URI (if specified). | |
const Node * | nextSibling () const |
Get the next node in the same current child level. | |
virtual DOMString | nodeName () const |
Get the node name. | |
virtual void | nodeValue (const DOMString &newValue) |
Set the node value. | |
virtual DOMString | nodeValue () const |
Get the node value. | |
void | normalize () throw () |
Normalize this tree so that the tree will never have 2 adjacent Text child, or an empty Text child This is used to the tree structure is kept as minimal (normalized). | |
const DOM::Document * | ownerDocument () const |
Get the owner document. | |
const Node * | parentNode () const |
Get the parent node. | |
void | prefix (const DOMString &) const |
Set the prefix. | |
virtual DOMString | prefix () const |
Get the prefix. | |
const Node * | previousSibling () const |
Get the previous node in the same current child level. | |
void | removeAttribute (const DOMString &name) |
Remove an attribute. | |
const Attr * | removeAttributeNode (const Attr *node) |
Remove an attribute node. | |
const Node * | removeChild (const Node *oldNode) |
Remove a child. | |
const Node * | replaceChild (const Node *newNode, const Node *oldNode) |
Replace a child node by another node. | |
virtual void | returnToAllocator (const volatile HTML::Elements::Allocators::BaseAllocator *allocator) |
Return this node to the allocator. | |
void | setAttribute (const DOMString &name, const DOMString &value) |
Set an attribute value. | |
const Attr * | setAttributeNode (const Attr *node) |
Set an attribute node. | |
void | setElement (HTML::Elements::Element *newEl) |
Set the element type. | |
void | setTreeNode (DOMTree::Node *newTreeNode) const |
Set the reference correctly. | |
void | Suicide () |
Make this node commit suicide itself. | |
DOMString | tagName () const |
Get the tagName. | |
Static Public Member Functions | |
static bool | isSupported (const DOMString &feature, const DOMString &version) |
Tell if the given features is supported. | |
Public Attributes | |
friend | Document |
Allow Document to access our tree node. | |
const NodeType::Type | nodeType |
The node type. | |
Protected Member Functions | |
const DOMTree::Node * | getTreeNode () const |
Get the underlying tree node. | |
DOMTree::Node * | getTreeNode () |
Get the underlying tree node. |
DOM::Element::Element | ( | HTML::Elements::Element * | el | ) | [inline] |
Default constructor.
Append a child to the children list.
newNode | the new node to append to the list |
virtual const NamedNodeMap* DOM::Element::attributes | ( | ) | const [inline, virtual] |
Get the attributes (if this node is an Element).
Reimplemented from DOM::Node.
NodeList* DOM::Node::childNodes | ( | ) | const [inline, inherited] |
Get the child nodes.
Node * DOM::Element::Clone | ( | bool | deepCopy | ) | const throw () [virtual] |
Node* DOM::Node::cloneNode | ( | bool | deepCloning | ) | const throw () [inline, inherited] |
Clone this node This methods returns a duplicate for this node, but the returned node has no parent.
This is a very long process.
deepCloning | Does the cloning should also clone childrens |
const Node* DOM::Node::firstChild | ( | ) | const [inline, inherited] |
const Node* DOM::Node::firstChildOfType | ( | const NodeType::Type | type | ) | const [inline, inherited] |
Get the first child pointer of the given type.
type | The child type to look for |
Get an attribute value.
name | the attribute name |
Get an attribute node.
name | the attribute name |
NodeList * DOM::Element::getChildrenByTag | ( | const HTML::GenericElement::ElementID | tag | ) | const throw () |
Get a list of all direct children element that match the given tag ID.
The difference with getElementsByTagName() method is that only the first level child are searched
tag | the element tag identifier to select |
const uint32 DOM::Node::getChildrenCount | ( | ) | const throw () [inline, inherited] |
Get the children count.
HTML::Elements::Element* DOM::Element::getElement | ( | ) | const [inline] |
Access the element type.
Get a list of all descendant element that match the given tag name.
name | the element tag's name to select |
const Element * DOM::Element::getFirstParentOfType | ( | const HTML::GenericElement::ElementID | tag | ) | const throw () |
Get the first parent in the hierarchy of the given tag ID.
tag | the element tag identifier to select |
const uint16 DOM::Node::getNodeType | ( | ) | const [inline, inherited] |
Get the node type as the DOM 2.0 standard requires it.
const Element * DOM::Element::getParentOfFirstChildOfType | ( | const HTML::GenericElement::ElementID | tag | ) | const throw () |
Get the parent of the first child that match the given tag ID.
tag | the element tag identifier to select |
const DOMTree::Node* DOM::Node::getTreeNode | ( | ) | const [inline, protected, inherited] |
Get the underlying tree node.
DOMTree::Node* DOM::Node::getTreeNode | ( | ) | [inline, protected, inherited] |
Get the underlying tree node.
bool DOM::Element::hasAttribute | ( | const DOMString & | name | ) | const throw () [inline] |
Check if this element has the given attribute.
name | the attribute name to check |
bool DOM::Node::hasAttributes | ( | ) | const throw () [inline, inherited] |
bool DOM::Node::hasChildNodes | ( | ) | const throw () [inline, inherited] |
Does this node has children ?
const Node* DOM::Node::insertBefore | ( | const Node * | newNode, | |
const Node * | refNode | |||
) | [inline, inherited] |
Insert a node before the given node.
newNode | the new node pointer to insert before refNode | |
refNode | the reference node to find. If refNode is 0, the newNode is appended, otherwise it Exception::NotFound is thrown |
Exceptions::NotFound | if the given node is not found |
static bool DOM::Node::isSupported | ( | const DOMString & | feature, | |
const DOMString & | version | |||
) | [inline, static, inherited] |
Tell if the given features is supported.
feature | the feature name | |
version | the version number ("1.0", "2.0" etc...) |
const Node* DOM::Node::lastChild | ( | ) | const [inline, inherited] |
virtual DOMString DOM::Node::localName | ( | ) | const [inline, virtual, inherited] |
virtual DOMString DOM::Node::namespaceURI | ( | ) | const [inline, virtual, inherited] |
const Node* DOM::Node::nextSibling | ( | ) | const [inline, inherited] |
virtual DOMString DOM::Element::nodeName | ( | ) | const [inline, virtual] |
virtual void DOM::Node::nodeValue | ( | const DOMString & | newValue | ) | [inline, virtual, inherited] |
Set the node value.
Exceptions::NoModificationAllowed | exception if not supported |
Reimplemented in DOM::CharacterData, and DOM::Attr.
virtual DOMString DOM::Node::nodeValue | ( | ) | const [inline, virtual, inherited] |
Get the node value.
Reimplemented in DOM::CharacterData, and DOM::Attr.
void DOM::Node::normalize | ( | ) | throw () [inline, inherited] |
const DOM::Document* DOM::Node::ownerDocument | ( | ) | const [inline, inherited] |
const Node* DOM::Node::parentNode | ( | ) | const [inline, inherited] |
Get the parent node.
void DOM::Node::prefix | ( | const DOMString & | ) | const [inline, inherited] |
virtual DOMString DOM::Node::prefix | ( | ) | const [inline, virtual, inherited] |
const Node* DOM::Node::previousSibling | ( | ) | const [inline, inherited] |
void DOM::Element::removeAttribute | ( | const DOMString & | name | ) | [inline] |
Remove an attribute.
name | the attribute name |
Remove an attribute node.
node | the attribute node to remove |
Remove a child.
oldNode | the old node to remove |
Exceptions::NotFound | if the oldNode can't be found in the child list |
const Node* DOM::Node::replaceChild | ( | const Node * | newNode, | |
const Node * | oldNode | |||
) | [inline, inherited] |
Replace a child node by another node.
newNode | the new node pointer to replace oldNode with (if newNode is already in the child list, it is removed first) | |
oldNode | the old node to remove |
Exceptions::NotFound | if the oldNode can't be found in the child list |
void DOM::Element::returnToAllocator | ( | const volatile HTML::Elements::Allocators::BaseAllocator * | allocator | ) | [virtual] |
Return this node to the allocator.
allocator | The allocator to return this node to |
Reimplemented from DOM::Node.
Set an attribute value.
name | the attribute name | |
value | the attribute value |
Set an attribute node.
node | the attribute node to set |
void DOM::Element::setElement | ( | HTML::Elements::Element * | newEl | ) | [inline] |
Set the element type.
void DOM::Node::setTreeNode | ( | DOMTree::Node * | newTreeNode | ) | const [inline, inherited] |
Set the reference correctly.
void DOM::Node::Suicide | ( | ) | [inline, inherited] |
Make this node commit suicide itself.
Only call this method for unreachable nodes (like duplicate attribute, and removed or replaced child, and so on)...
DOMString DOM::Element::tagName | ( | ) | const [inline] |
Get the tagName.
friend DOM::Element::Document |
Allow Document to access our tree node.
const NodeType::Type DOM::Node::nodeType [inherited] |
The node type.